PORTFOLIO

Summer Dungeons


This amazing prototype was my summer project, but it will be in development for some more time. I implemented procedural content in a game for the first time. The main focus were the procedural items, based on Diablo 3.

  • Role: solo project
  • Engine: Unity
  • Language: C#
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Castaway Conquest


I worked on this prototype for my first internship at Stolen Couch Games. My mentor helped me taking the next step in developing my C# skills. I learned to not only make my code work, but think about performance and generic code.

  • Role: programmer
  • Engine: Unity
  • Language: C#
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Boomerang Boy


In six months time my team and I produced this game for Project Game Development. We had lots of ideas. We also had the knowledge to implement those ideas. I'm very proud of everything we made for this game and how it turned out.

  • Role: AI and game play programmer
  • Engine: Unity
  • Language: C#
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Raccoonito


Raccoonito is a prototype that I made in a game jam with four others. The theme for the game jam was incognito, which lead to a raccoon as main character. With this being my first game jam, it was a good experience.

  • Role: game play programming
  • Engine: Unity
  • Language: C#
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God I Want My Dog Back


This game was made for an homework assignment for Game Mechanics. We had to play with some original physics. I learned a lot about Unity while making this game, since it was my first game in Unity.

  • Role: solo project
  • Engine: Unity
  • Language: C#
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The Tale Of Sigurd


I found the chance to remake my very first game, so I did! I improved the levels, made a boss, wrote background story and I wrote way better code for it. The result is nice, I'm happy I learned how to make a progression game with story and different scenes.

  • Role: solo project
  • Engine: Unity
  • Language: C#
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Week Of Doom


Also made for an homework assignment for Game Mechanics. I liked this assignment better, because we had to work out the economics of a game and I found myself finally making something else as a platform game.

  • Role: solo project
  • Engine: Unity
  • Language: C#
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Boarding Time


I worked on this game with my team during project FYS, a first years project. It was the first game I made and it was really enjoyable to learn the basics of programming a game.

  • Role: game play programmer, level design
  • Tool: Processing
  • Language: Java
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