Since 2018 I've worked in the indie game industry and lectured on game programming - with lots of passion. Additionally, I'm a vibrant person with vibrant hair.
As a game developer, I'm truly excited about making visions come to life. But in true indie fashion I thrive on being involved in and working with the many facets of game production such as design, art and story.
My expertises are graphics programming and procedural content generation about which I'm very passionate.
I would love to work with you on your game!
2018 - 2023
Ludomotion
As freelancer for Unexplored 2 with the Unity3D engine in C#. Worked on design and programming for procedural content generation, graphics, UI and controls.
2018 - 2023
Hogeschool van Amsterdam
Lecture, develop and coach for FDMCI HBO-ICT Game Development. Courses and projects: Artificial Intelligence, Project Game Development, Gameplay Engineering et al.
2020, 2021
Hogeschool van de Kunsten Utrecht
Lecture, develop and coach for Games & Interaction. Courses: Building Playful Worlds, Tech Art, "U Vraagt Wij Draaien".
2018 - Present
RCDev
Owner of RCDev. Active as freelancer in the indie games industry in The Netherlands.
2016, 2018
Internships
Programmer at Stolen Couch Games (2016) and Ludomotion (2018) and the lectorate Play & Civic Media at the University of Applied Sciences (2018). Research paper "Wonderful Design: Applying Appraisal Theory to Procedural Level Generation" published in AIIDE-WS 2018 based on my Bachelor thesis.
2014 - 2018
Hogeschool van Amsterdam
Bachelor of Science in Game Development, cum laude (9,3)